[Story Progression] The Great Library of Tephu

[trigger]First Attack: 37[/trigger]
[trigger]Attack One Base Damage: 12[/trigger]
[trigger]First attack NL damage: 2[/trigger]
[trigger]First attack Holy Damage: 8[/trigger]
[trigger]Critical Damage: 11[/trigger]
[trigger=by]For: theLumberJack Re: #199[/trigger]
 
I still need Fort saves from Mavruk and Idessa to not be blinded (DC 15)

The Sphinx goes for a fly by attack on Zanros, then sails back up 20 ft into the sky.

The next cultist is going to 5ft step up to Idessa and slash away (while flaming and taking a D6 of dmg)

Aech is up, then Idessa, Memsie, Isal

!roll 1d20+11 #Sphinx tries to eat halfling (Zanros)
!roll 1d10+4 #Sphinx dmg on Zanros
!roll 1d6 #Fire dmg on cultist from memsie
!roll 1d20+11 #Cultist attacks Idessa
!roll 2d4+8 #Cultist dmg on Idessa
 
[trigger]Sphinx tries to eat halfling (Zanros): 17[/trigger]
[trigger]Sphinx dmg on Zanros: 10[/trigger]
[trigger]Fire dmg on cultist from memsie: 5[/trigger]
[trigger]Cultist attacks Idessa: 15[/trigger]
[trigger]Cultist dmg on Idessa: 15[/trigger]
[trigger=by]For: Statboy Re: #201[/trigger]
 
Aech reloads his ballista, because he is a man, and that is what men do. They reload a ballista in the face of danger.

Idessa, having made a fortitude save in post 191, proceeds to smack up the cultists with her halberd, beginning with the one on the right.

!roll 1d20+11 #PW, Hit 1
!roll 1d10+11 #Dam 1
!roll 1d20+6 #Hit 2
!roll 1d20+11 #Dam 2
!roll 1d20+6 #Hit 3
!roll 1d4+10 #Dam 3
 
[trigger]PW, Hit 1: 18[/trigger]
[trigger]Dam 1: 17[/trigger]
[trigger]Hit 2: 16[/trigger]
[trigger]Dam 2: 18[/trigger]
[trigger]Hit 3: 8[/trigger]
[trigger]Dam 3: 14[/trigger]
[trigger=by]For: Hexalan Re: #202[/trigger]
 
From the reeds, Memsie remembers tricks that haven't been applicable in a long while. He hexes the cultist 5ft north of Idessa, attempting to put him to sleep. 18 Will save to not go nighty night. Also, cloud continues to stir and storm on Khabek. No non-lethal today.
 
!roll 1d20+9 # does it really matter? I'm dead & deaf, you just want to rub salt in the wound :p
 
[trigger]does it really matter? I'm dead & deaf, you just want to rub salt in the wound :p: 27[/trigger]
[trigger=by]For: VintagePC Re: #205[/trigger]
 
The Rhino will step up behind the two cultisits by Idessa, and go to gore the one on the left.
!roll 1d20+10 #attack
!roll 2d6+9

Isal will cast Fly on herself.
 
[trigger]attack: 20[/trigger]
[trigger]2d6+9: 17[/trigger]
[trigger=by]For: SoL DarkLord Re: #206[/trigger]
 
The cultist fails the save and Memsie has put him to sleep, then was gored by a rhino and woken back up.
Khabek passes his Reflex and doesn't take damage this rnd for once he steps up and blasts more cold, it hits everyone but Aech (including cutlists, sphinx's and rhino's). Reflex DC 19 for half damage.

!roll 10d10 #Khabek's winter storm
 
[trigger]Khabek's winter storm: 44[/trigger]
[trigger=by]For: Statboy Re: #207[/trigger]
 
[trigger]Khabek's actual winter storm Reflex 19 for half damage: 34[/trigger]
[trigger=by]For: Statboy Re: #208[/trigger]
 
[trigger]Reflex Storm: 19[/trigger]
[trigger]Fort 1: 32[/trigger]
[trigger]Fort 2: 18[/trigger]
[trigger=by]For: Hexalan Re: #209[/trigger]
 
Khabek kills off each of his last 3 cultists, who explode in fiery deaths, the snakes of Fire attacking the last enemy that attacked them. Idessa needs 2 fort saves to not be blinded (DC 15) Memsie and Zanros each need one (DC 15). Since Mavruk was unconscious during that flash he won't have to make a save.
Zanros is up, if he's alive. Only Khabek is still standing for the cultists.

EDIT* The Rhino needs 2 fort saves to not be blinded as well

!roll 1d6 #Fire dmg on Rhino DC15 reflex for half
!roll 1d6 #Fire dmg on Zanros DC 15 reflex for half
!roll 1d6 #Fire dmg on Idessa DC 15 reflex for half
 
[trigger]Fire dmg on Rhino DC15 reflex for half: 5[/trigger]
[trigger]Fire dmg on Zanros DC 15 reflex for half: 1[/trigger]
[trigger]Fire dmg on Idessa DC 15 reflex for half: 4[/trigger]
[trigger=by]For: Statboy Re: #210[/trigger]
 

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