Idessa had to pass a Perception to notice the Half-Elf, but it wasn't high enough to see what Aech saw.
Yes, it was insufficient, but I'll give a second chance if they decided to pay particular attention to said half-elf. (there's a reason for this - PM sent)
Aech will turn back to where Idessa is and scan the surroundings for individuals, while whispering the details of what I just saw into Idessa's ear. Then I'll also whisper Idessa if she thinks we should say something about the breaking and entering individual. !roll 1d20+20+1d6 #Are there eavesdroppers?/who is around?
Aech: You notice something odd about the half-elf, who catches you looking at him. He appears to have finished with the librarian and wanders casually out the door.
Zanros and Memsie if he's tagging along: As soon as you walk into the Temple to Nethy's the receptionist's face darkens. "GUARDS! GUARDS!" she yells standing up and drawing a mace and a wand "You have a lot of nerve coming back here, just because Muminofrah pardoned your crimes doesn't mean we've forgotten them or forgiven them, and now you walk straight into our sanctum".
Zanros bows deeply, and respectfully. Upon raising, he takes out his letter. "I have come on behalf of the great Muminofrah on business... Take me to your leader."
Zanros and Memsie: Without glancing at the letter she says "Yes you will see the High Priestess, and she will punish you severely for this outrage" she signals to the half dozen guards and dozen or so priests and clerics that have surrounded you guys, and you are ushered down stairs into a jail cell. They ask you remove your belongings and hand you both simple robes to put on. If you wish to resist please make 18 will saves. "The High Priestess will attend you shortly" the receptionist says and with that leaves you both locked in the same cell without your belongings.
!roll 1d20+5 #Aint - Will save. !roll 1d20+5 #No - Will save. !roll 1d20+5 #Sunshine - Will save. !roll 1d20+5 #When - Will save. !roll 1d20+5 #Shes - Will save. !roll 1d20+5 #Gone - Will save. !roll 1d20+5 #And - Will save. !roll 1d20+5 #This - Will save. !roll 1d20+5 #House - Will save. !roll 1d20+5 #Just - Will save. !roll 1d20+5 #Aint - Will save. !roll 1d20+5 #No - Will save. !roll 1d20+5 #Home- Will save. !roll 1d20+5 #Any - Will save. !roll 1d20+5 #Time - Will save. !roll 1d20+5 #She - Will save. !roll 1d20+5 #Goes - Will save. !roll 1d20+5 #Away - Will save. God save me.
Aint - Will save.: 25 No - Will save.: 17 Sunshine - Will save.: 22 When - Will save.: 20 Shes - Will save.: 15 Gone - Will save.: 25 And - Will save.: 21 This - Will save.: 8 House - Will save.: 14 Just - Will save.: 8 Aint - Will save.: 14 No - Will save.: 7 Home- Will save.: 20 Any - Will save.: 15 Time - Will save.: 6 She - Will save.: 24 Goes - Will save.: 11 Away - Will save.: 23 For: TimeCrush Re: #341
Isal will send out a letter to each group stating that she has obtained access to the inner sanctums, and that she has returned to the house, to prepare for 3 full day of studies.