Discussion in 'Mummy's Mask' started by Statboy, Jun 2, 2016.
Isal is in Heavy Armor.... it would be a very bad idea for her to sneak anywhere.
Not getting that lucky on a stealth roll again. Slim Shady gives fortune to ZANROS IPABAR and waits for the shit to hit the fan.
Zanros sneaks up further.
!roll 1d20 + 14 #Stealth 1
!roll 1d20 + 14 #Stealth 2 from fortune
Stealth 1: 23
Stealth 2 from fortune: 15
For: theLumberJack Re: #87
Zanros see's one cultist standing by the fire
So only Zanros is going to sneak up? What would you like to do next.
Moar ninja zanros.
!roll 1d20 + 14#Sneak
!roll 1d20 + 9#Perception
For: theLumberJack Re: #90
EDIT*: Zanros, make a will save and roll for Init
Everybody roll for init
!roll 1d20 + 7 #Charmed life will save
!roll 1d20 + 7 #Initiative
Charmed life will save: 10
For: theLumberJack Re: #92
!roll 1d20+8 #Initiative time.
Initiative time.: 26
For: TimeCrush Re: #93
Zanros: A ring of colors surrounds you and fascinates you.
!roll 2d4 #Zanros magical damage
Everyone else, once you've made your init, you'll be rolling for perception on your turn to see if you hear Zanros being in trouble or not. Given how far away Zanros is (and the high reeds) you don't automatically know what's going on.
Zanros magical damage: 5
For: Statboy Re: #94
Zanros is reduced to 62 HP
!roll 1d20+20 #Perception check for combat
Perception check for combat: 32
For: Ach Hans Run! Re: #96
!roll 1d20+1 #init
!roll 1d20+1 #perception
For: VintagePC Re: #97
Separate names with a comma.