!roll 1d20+3+1d6 #Fort save + Inspiration Aech steps forward, and starts setting up his Dragon Cannon ™ in preparation for shooting it at the Sphinx with an entangling bolt. Idessa calls divine bond on her halberd, and moves forward in preparation of hitting things very hard.
Booked it towards Zanros in double run action. Closing the cap nearly completely, its time to show just how hard this candy coated shell can be.
All 6 Cultists on que fire at Zanros with their readied actions (heavy crossbows). Preparing to fire causes Zanros to snap back to reality, though there is still a shiny circle surrounding him. The leader 5 foot steps out from the reeds and casts magic missile at Isal, this breaks the circle of magic around Zanros. !roll 1d20+7 #Cultist 1 Attack Zanros !roll 1d20+7 #Cultist 2 Attack Zanros !roll 1d20+7 #Cultist 3 Attack Zanros !roll 1d20+7 #Cultist 4 Attack Zanros !roll 1d20+3 #Cultist 5 Attack Zanros !roll 1d20+3 #Cultist 6 Attack Zanros !roll 1d10+1 #Cultist 1 Dmg !roll 1d10+1 #Cultist 2 Dmg !roll 1d10+1 #Cultist 3 Dmg !roll 1d10+1 #Cultist 4 Dmg !roll 1d10+1 #Cultist 5 Dmg !roll 1d10+1 #Cultist 6 Dmg !roll 5d4+5 #Magic Missile at Isal.
Cultist 1 Attack Zanros: 25 Cultist 2 Attack Zanros: 12 Cultist 3 Attack Zanros: 22 Cultist 4 Attack Zanros: 17 Cultist 5 Attack Zanros: 20 Cultist 6 Attack Zanros: 22 Cultist 1 Dmg: 5 Cultist 1 Dmg: 8 Cultist 1 Dmg: 8 Cultist 1 Dmg: 4 Cultist 1 Dmg: 3 Cultist 1 Dmg: 10 Magic Missile at Isal.: 13 For: Statboy Re: #122
Zanros is reduced to 39 Hit Points. Not even half! Zanros will five foot step north and full round attack Khabek-Shu. !roll 1d20 + 17 #First Attack !roll 1d4 + 9#Attack One Base Damage !roll 1d6 #First attack NL damage !roll 2d6 #First attack Holy Damage !roll 1d4 + 9#Critical Damage 5 Precision Damage !roll 1d20 + 12 #Second Attack !roll 1d4 + 9#Attack Two Base !roll 1d6 #2nd attack NL !roll 2d6 #2nd holy !roll 1d4 + 9#2nd Critical 5 Precision Damage