Valve Steam Controller Re-design 3/15/14

Discussion in 'Gaming Discussion' started by Arron Dominion, Mar 15, 2014.

  1. Arron Dominion

    Arron Dominion Achievement Hunter

  2. Statboy

    Statboy Resident Cueball

    Still not seeing trackpads as a viable alternative to analog sticks. For competitive gaming it doesn't come close to mouse and keyboard still.
  3. Snuffles ¯\_(ツ)_/¯

    Snuffles ¯\_(ツ)_/¯ Achievement Hunter

    yeah track pads can go fuck themselves... it would be slightly almost like playing a game on a tablet or kindle...
  4. lonesome killer

    lonesome killer Banhammered

    Valve should stick to their core business, and that's coding software. They should leave peripheral design to the pros. Hire a 3rd party company to come up with something. Or since they have so many community upload options for their games have a design competition for the Steam community

    As for me, I'm sticking with my PC Elite Master Race keyboard and mouse.
    Last edited: Mar 15, 2014
  5. VintagePC

    VintagePC GodModePC VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester TF2L developer

    I'm surprised they decided to do away with the mini-display that was originally planned. Curious to hear the reasoning behind that.

    Also... I'll just leave this here:

  6. Arron Dominion

    Arron Dominion Achievement Hunter

    I think the reason for removing the display was to increase legacy games compatibility that already had controller support. The layout change I think was due to the feedback that the original design was too far away from the original.
  7. oasis789

    oasis789 Noob

    That doesn't make sense, why would removing the display improve backwards compatibility? Surely they could just disable it for games that wouldn't use it
  8. Arron Dominion

    Arron Dominion Achievement Hunter

    The original setup did not allow for a strict start/select/homebutton
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