[SMITE] SMITE - Serqet Patch Notes

Geoff

Sir "Let's Play"
New God: Serqet (Egyptian Assassin)


  • Catalyst - Passive
  • Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two different poisons they are dealt 10% of their maximum health has physical damage. If affected by three different poisons they are dealt 20% of their maximum health has physical damage.

  • Deathbane
  • Serqet dashes three times from side to side, dealing 60/80/100/120/140 +30% of her Physical Power as damage, and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection by 25% for 3s, after which it remains in a lingering dormant state for 20s. Cooldown 10s. Cost 60.

  • Cobra’s Kiss
  • Serqet launches her two blades forward, dealing 50/70/90/110/130 +40% of her physical power as damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness for 1/1.25/1.5/1.75/2s, forcing them to attack nearby allies, dealing 50/60/70/80/90 +30% Physical Power scaling per basic attack hit, or walk harmlessly towards Serqet. After the madness, Cobra's kiss remains in a lingering dormant state for 20s. Cooldown 18s. Cost 70/75/80/85/90.

  • Ambush
  • Serqet enters stealth, rooting herself in place. She may leap to a target location, dealing 80/140/200/260/320 +50% of her physical power as damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will reveal her. Cooldown 15s. Cost 70/75/80/85/90.

  • Last Breath
  • Serqet leaps to an enemy, stunning them for 1s, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals 150/275/400/525/650 true damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies. Cooldown 90s. Cost 100.

New God Skins

  • Swagni Agni
  • Covert Ops Bastet
  • Elite Agent Apollo
  • Venom Serqet
  • Janus Gold and Legendary

New Voice Packs

  • Grand Slam Hercules
  • Elite Agent Apollo + Control
  • Covert Ops Bastet
  • Swagni
  • Serqet

New Ward Skins and Player Icons

  • Mailbox
  • Fishbowl
  • Fluffy Manticore
  • Helicopter
  • Player Icon Country flags: Ireland, Chile, Colombia, Switzerland, Ukraine, Belgium, Turkey, South Korea, Portugal, Peru, and Norway!

Updated Cards

  • Aphrodite Majestrix
  • Freya Northern Lights
  • Hercules Gold and Legendary
  • Hercules Grand Slam
  • Artemis Stalker
  • Janus Gold and Legendary

Custom Games

  • The Custom Game system has had a number of improvements implemented:
  • The Create Custom Game screen has been reworked to be more user friendly and visually appealing.
  • When you create or join a Custom Game you are taken to a lobby that allows you to see all the players in the custom game.
  • Players are able to switch teams in the lobby to predetermine which side they are on and where they are in the pick order.
  • The lobby creator is able to invite and kick players from the lobby.
  • Searching for Custom Games now uses a full screen view to display more information about matches.
  • All custom match game types are displayed on a single screen now.
  • Custom Matches now display player counts in the list, for your convenience.

Misc

  • You can now preview god cards! When mousing over a skins button in the UI, the tooltip now displays the card for the skin.
  • Your new god rotation is: Chang’e, Ares, Osiris, Ah Muzen Cab, and Mercury!
  • Hud Customization Improvements:
  • Objectives and Player Kills may now be resized.
  • The escape menu now has a HUD EDITOR option.
  • Can now reset individual Hud Items back to default.
  • There is a new “size all” option available.
  • There is now a settings slider for resizing, in addition to the corner pull method.
  • System Notification Improvements:
  • A new system notification system has been added that provides a rolling log of in game messages.
  • Many messages that used to be in the System Chat tab or Popups have been moved to this new system, including:
  • Party Invites
  • Clan Invites
  • Friend Invites
  • The system notification panel can be used to accept or reject invites.
  • The HUD Item Display now shows the stacking buff count of items.
  • Fixed a few issues related to player flag icons being incorrect
  • Updated loading screen to properly center god cards. Whew!
  • Fixed several issues with gods incorrectly using targeted taunts on the wrong character.
  • Fixed an issue with Ymir auto-buy in Arena not getting the correct items.
  • When Shadow Detail is set to Very High or Maximum, a number of projectiles and deployables will now cast shadows. For example, Hercules’ Boulder and Poseidon’s Kraken. Cool!
  • Fixed several bugs which caused the “remove” and “build” button on the Item Builder to not function or cause other items to be removed/added to the build.
  • Golden cards should now match the stats in your god history tab.
  • Holiday skins now feature a message to say they’re unavailable. This message is where the buy button usually appears.
  • Improved the Lobby Store to have better visibility to purchasable features within the game.
  • Boosters
  • Players may now purchase Boosters to increase the rate rewards are given at the end of matches.
  • Boosters are available via a new Lobby Store.
  • The Goodwill statistic has been moved to the Profile screen.
  • Fixed a performance issue related to Nu Wa’s clay soldiers and minion/buff camp deaths.
  • Fixed bug where not all members of a party would get placed into a match.


General Gameplay


  • Phoenix Objectives
  • Phoenixes now have timers that show in world and on the mini-map, indicating how long until they respawn.
  • Assault
  • The Re-Roll button will now be locked when 10 seconds remain in the god trading phase.
  • Recall will now always break stealth effects.
  • Fixed a bug that caused jungle buff timers to not show when they were killed at the edge of the leash ranges.
  • Fixed a bug that would cause additional waves of minions to spawn if you killed the entire wave fast enough.

Items

  • Boots / Shoes
  • Fixed an issue where boots and shoes were giving +1 Physical or +1 Magical power.
  • Bumba’s Mask
  • This item no longer provides +30 Health.
  • Now provides 10 MP5 all of the time, not just when in the jungle.
  • Now also provides +10 True Damage on basic attacks and +10% damage on ability hits versus Jungle Monsters.
  • Potion of Magical / Physical Might
  • Cost increased from 400 to 450.
  • Hydra’s Star
  • This Tier 2 item now has a passive: For 5s after using an ability, your next basic attack will deal an additional 25% of your physical power as physical damage. This effect applies ever 4 seconds.
  • Cost reduced from 1665 to 1400. (-265)
  • Emerald Talisman
  • This Tier 2 item now has a passive: Regenerates 2% of your max health every 8s.
  • Heavy Hammer
  • This Tier 2 item now has a passive: Enemies hit by your basic attacks will move 20% slower for 1s.
  • Frostbound Hammer
  • Passive slow increased from 25% to 30%.
  • Spiked Shield
  • This Tier 2 item now has a passive: Reduces the Physical Protection of enemies within 55 units by 8.
  • Ward Stone
  • This Tier 2 item now has a passive: Reduces the Magical Protection of enemies within 55 units by 8.
  • Runic Shield
  • No longer provides HP5.
  • Magical Protection increased from 60 to 70.

Gods - Balance/Updates/Fixes



  • Agni
  • Rain Fire
  • Fixed an issue where Agni could not target this ability inside tower or wall collisions.
  • Anubis
  • Sorrow
  • Fixed a UI bug that would cause the scoreboard to not update with bonus lifesteal from stacks of Sorrow.
  • Active Items no longer grant stacks of sorrow.
  • Death Gaze
  • Fixed a bug that would make the audio continue if it was canceled before the end.
  • Artemis
  • Transgressors Fate
  • Fixed a bug that caused the root FX to persist.
  • Bacchus
  • General
  • Updated targeters for Father Chrismash
  • Fenrir
  • General
  • Updated targeters for Wreck The Halls.
  • Guan Yu
  • Conviction
  • Physical Protection increased from 10/15/20/25/30 to 25/30/35/40/45.
  • He Bo
  • General
  • Cascade Skin now properly has CC Immune glow.
  • Steady Flow
  • Magical Power bonus reduced from 7% to 5% per stack.
  • Hercules
  • Mitigate Wounds
  • Damage returned as healing reduced from 40/60/80/100/120 to 30/50/70/90/110.
  • Excavate
  • This ability no longer causes Knockback on the initial hit.
  • Hun Batz
  • General
  • Updated targeters for Shaolin Monkey.
  • Fixed a bug where his body would persist until he respawned.
  • Janus
  • Portal
  • CC Immune targets will no longer take damage from this ability after avoiding the banish.
  • Unstable Vortex
  • Damage for hitting the second vortex reduced from +50% to +30%.
  • Magical Damage Scaling reduced from 80% to 70%.
  • Adjusted aiming on this ability to improve player accuracy.
  • Kumbhakarna
  • Sleepy
  • Fixed a bug which would cause Sleepy not to activate.
  • Mighty Yawn
  • Increased cooldown from 15 to 18s.
  • Radius reduced from 25 to 20.
  • Loki
  • General
  • Fixed another bug where Loki might be perma-revealed.
  • Mercury
  • Sonic Boom
  • Fixed rare issue that could him to get stuck in a running animation.
  • Ne Zha
  • Wind Fire Wheels
  • Fixed a bug that could leave him revealed to enemy players.
  • Neith
  • General
  • Updated targeters for Ms. Diagnosis.
  • Nu Wa
  • Fog
  • Allied pets are now white when they’re stealthed.
  • Osiris
  • Spirit Flail
  • Slow decreased from 50% to 40%.
  • Slow duration reduced from 4s to 3s.
  • Physical power scaling reduced from 60% to 50%.
  • Fixed an issue with speed buff not applying to Osiris if the target was affected by Sickle Strike.
  • Poseidon
  • General
  • Updated targeters for Poolseidon
  • Rama
  • General
  • Fixed a number of icon, messaging, sound, and tooltip issues.
  • Basic attacks have had their effects updated to originate from his bow instead of his stomach.
  • Improved visual FX dropping and picking up Astral Arrows, and what Astral Arrows look like while firing.
  • Astral Strike
  • FX added to bow to indicate when Astral Strike is in toggled on state
  • Astral Barrage
  • Fixed an issue with this ability dropping astral arrows.
  • Sobek
  • General
  • Updated targeters for High Seas.
  • Thor
  • Mjolnir’s Attunement
  • Can no longer teleport to his hammer while it is over top of his Tectonic Rift.
  • Ullr
  • Stance Change
  • Now properly has a 1s cool down every time he changes stance.
 

Funding Progress To Date

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