[TF2] Team Fortress 2 Update Released

Discussion in 'Game News and Updates' started by VaultBot, Nov 10, 2016.

  1. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed invisible weapons on other players when they have recently changed loadout
    • Fixed color correction not working
    • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
    • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
    • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
    • Fixed some Strange map filters displaying the wrong map names in their descriptions
    • Replaced convar tf_teamtalk with tf_gravetalk
      • When enabled, living players can receive text and voice chat from dead players
      • When disabled, living players cannot hear the dead, regardless of team
      • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
      • Defaults to on, except in Competitive matches
    • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
    • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
    • Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
    • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
    • Fixed a missing material in the main menu
    • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
    • Added the Chapelaria 6v6 tournament medals for season 1
    • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
    • Updated the localization files
    • Updated mvm_ghost_town to fix the cube maps
    • Updated mvm_mannhattan
      • Fixed Spies spawning behind the closed door at Gate A
      • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
    • Updated pl_millstone_event (Hellstone)
      • Fixed an exploit where you could trap Horseless Headless Horsemann in place
      • Fixed some door frames from being able to shoot through them
      • Fixed a texture error
      • Fixed a barrel that you could walk through
      • Improved navigation file for better bot movement
      • Fixed being able to shoot through building wall located front of RED 1st base
      • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

    Continue reading...
     

Share This Page