Discussion in 'Mummy's Mask' started by Statboy, Jun 2, 2016.
!roll 1d20+5 #Blin-ded by the light
Blin-ded by the light: 21
For: TimeCrush Re: #186
Memsie manipulates the cloud to keep it trained on Khabek. As that only counts as a move action, he reels back an arm; and lets a ball of red hot slag accumulate. Hurling it 20ft north, he attempts to connect with the cultist nearest the dead boar.
!roll 1d20+6 #Survey says....HIT!
!roll 2d6 #Direct hit fire damage
!roll 1d6 #Five foot radius fire damage (18 Fort save halves damage)
!roll 1d3 #Rounds you burn
!roll 1d3 #If you made the fort save, you burn this much each turn for however many rounds
!roll 1d6 #If you failed the fort save, you burn this much each turn for however many rounds
Survey says....HIT!: 26
Direct hit fire damage: 6
Five foot radius fire damage (18 Fort save halves damage): 3
Rounds you burn: 2
If you made the fort save, you burn this much each turn for however many rounds: 3
If you failed the fort save, you burn this much each turn for however many rounds: 6
For: TimeCrush Re: #188
!roll 6d6 #Thundercloud in the get down stay down. Reflex and Fort save, 18 each. Reflex negates damage, Fort negates stun of one round.
Thundercloud in the get down stay down. Reflex and Fort save, 18 each. Reflex negates damage, Fort negates stun of one round.: 18
For: TimeCrush Re: #189
Another cultist goes down at the hand of Idessa, same as last time he bursts into flame and a fiery snake leaps out to hit Idessa (DC 15 reflex for half damage), and DC 15 Fort for Idessa and Mavruk to not be blinded. It took your only 2 attacks that hit to bring him down, even then you did exact damage to bring him to 0.
Memsie's Molten Orb hits the man she's aiming at and the guy next to him fails his reflex as well both of them getting set on fire and taking damage. There are no Fort saves, each creature set on fire that turn takes the additional 1d6 each rnd for 1d3 rnds unless they put themselves out.
Isal is up
!roll 1d20+11 #Fort
For: Hexalan Re: #191
Isal Will 5ft step back and begin casting Summon Monster IV
This time summoning a Rhinoceros.
Location is marked by blue box on roll 20.
how is a level 7 cleric casting a 6th level spell?
Khabek Shu succeeds in seeing Mavruk playing dead, just in time to get shocked by Memsie's lightning again (failed both fort and reflex so he's stunned, and good lord you're shutting him down).
The next cultist keeps swinging at Idessa
EDIT: I rolled a d6 for fire continuing fire dmg on him from Memsie on this cultist
The other cultist see's Mavruk playing dead and goes to put you back down
Zanros is up, then Mavruk
!roll 1d20+11 #Cultist 1 on Idessa
!roll 2d4+8 #Cultist 1 dmg vs Idessa
!roll 1d20+11 #Cultist 2 on Mavruk (prone -4 AC)
!roll 2d4+8 #Cultist 2 dmg vs Mavruk
Cultist 1 on Idessa: 22
Cultist 1 dmg vs Idessa: 13
Cultist 2 on Mavruk (prone -4 AC): 21
Cultist 2 dmg vs Mavruk: 11
For: Statboy Re: #194
Yay -10 hp
go ahead and make your con save if you want DC 20
!roll 1d20+2 # I know where you live vaultbot, don't screw me over...
I know where you live vaultbot, don't screw me over...: 9
For: VintagePC Re: #197
Zanros charges forward furiously. Screaming, "MAVRUKKKKK!!!!"
!roll 1d20 + 19 #First Attack
!roll 1d4 + 9#Attack One Base Damage
!roll 1d6 #First attack NL damage
!roll 2d6 #First attack Holy Damage
!roll 1d4 + 9#Critical Damage
5 Precision Damage
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