I was looking at that myself. since I had extra points to spend was thinking Craft(weapons) and Craft(armor).
My opinion on crafting is it takes too fucking long to craft anything. Lets say you wanted to craft a masterwork longbow (not composite not magical). It would cost you approximately 330 gp to buy. convert that to sp you get 3300 sp. It has a crafting DC of 12. At level 4 with a high intelligence score you could have about an 11 in your craft skill. You roll a 10 and it makes it a 21. Multiplying the DC by 21 = 252 silver pieces, in one week of work. at this rate (as 10 is the average) it would take you 13 weeks to complete this work... 3 months to complete a non magical bow. And that is also assuming that you are dedicating 7 days a week at 8 hours a day of work. Anything less than this will just increase the time it takes to make the bow. even if you rolled a 20 every time and voluntarily increased the DC by 10 to create the item faster It would still take you nearly 5 weeks to complete. If it were a magical item, you would then be spending 1 day per every 1000gp the magical part of it costs. So lets say you wanted to make it a +1 Flaming Longbow which costs an extra 8000gp for the +1 and the flaming enchantment. it would take you another 8 days of work after spending 5 weeks creating the bow. tl;dr crafting will take too fucking long for our campaigns until you are like level 13 and could possibly have a craft skill of 30. And even then it would still take you 3 weeks to make a stupid longbow.
Sorry need to correct some of what I said. the DC for just the bow part of the craft is 12 and costs 75 gold to make = 750 sp. The masterwork portion has a DC of 20 and costs a separate 300 gp = 3000 sp.
That website answered most of my questions. It'll be a while before I can create Masterwork things, because if you roll -4 below the needed DC you automatically fail and lose all resources. I was looking harder at creating magical items (ie enchanting) namely arrows. I saw Screaming Bolts in the book and have all the necessary skills/spells to make it (once we hit level 5), I just want to enchant Arrows instead of Bolts. Once we meet up next I'll show you guys what I've got and will have Vintage make a judgement
I'd like to get in on this action when y'all start up PF. Is there room. Rolling a character, any suggestions?
Going to have to be Vintage's call as he is the DM. Otherwise we have a Paladin, Bard (More of a fighter that sings songs), Druid, Cleric, and Rogue. Could really do any character you wanted. We have a nice spread and don't really NEED any one thing. Also it is a Good campaign so no crazy chaotic evil stuff
Every week from today until December 15th, I have a math course on Monday and Wednesday, form 5:30 to 6:55. Now luckily my school is only a 10-15 minute drive from home, so I'll be on asap, but it won't be at 7.
we still have a ways to go, for sure. Shall we shoot for 7:30? DCB - sure, we'll try to bring you in when we make the switch.
I may not be up for DnD tonight either. I had a 19 hour shift a few days ago, and the got woke up at 2am yesterday for more broken stuff, so I kinda feel like hot garbage right now. We'll see how I feel in a couple hours, but this week has been killer.
I decided to scrap the whole crafting and enchanting thing. Instead I only took 3 levels in Cleric and 1 in Barbarian (to make some skills I need class skills). I'm wondering which is more fitting for my 2'1" frog character, to keep the fast movement which gives me another +4 to my jumping (acrobatics) because my move speed would be 40ft (which seems fast for such a small character, but extra jumping is very frog like), or to take Sea Reaver from the advanced combat book which substitutes Fast Movement for Marine Terror (longer hold breath underwater + unhindered movement in shallow water).