[Story Progression] The Great Library of Tephu

Discussion in 'Mummy's Mask' started by Statboy, Jun 2, 2016.

  1. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    Hey, look! reeds!
     
  2. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS Tabletop GM

    !roll 1d20+3 #init
    !roll 1d20+4 #perception
     
  3. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    init: 20

    perception: 7

    For: SoL DarkLord Re: #99
     
  4. TimeCrush

    TimeCrush Achievement Hunter

    !roll 1d20+11 #Perception because I haven't yet.
     
  5. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Perception because I haven't yet.: 18

    For: TimeCrush Re: #100
     
  6. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    Zanros stares off at the colours. Vaguely triggering his first memory of eating the wrong mushrooms the first time he ventured into the woods.
     
  7. Statboy

    Statboy Resident Cueball

    Memsie is up first then Isal, then the GM

    EDIT*: Memsie hears the sound of a rush of unnatural wind, Isal hears nothing.
     
    Last edited: Jun 14, 2016
  8. TimeCrush

    TimeCrush Achievement Hunter

    "Something isn't right fellas, double time." Memsie takes off on a double move action towards where he believes ZANROS to be.
     
  9. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    whatever zanros triggered probably alerted them to our presence...
     
  10. Ach Hans Run!

    Ach Hans Run! Achievement Hunter

    !roll 1d20+3 #initiative
    Rolled in roll20 and got 4, idk if you wanna use this one or whatever
     
  11. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    initiative: 20

    For: Ach Hans Run! Re: #105
     
  12. Statboy

    Statboy Resident Cueball

    Isal delays until after Zanros, The GM makes his moves and laughs maniacally.

    Zanros is up start with a will save to not be fascinated pls.
     
  13. SoL DarkLord

    SoL DarkLord SOL DARK LORD OF THE SEVEN HELLS Tabletop GM

    Isal will go ahead and double move into the camp.
     
  14. Statboy

    Statboy Resident Cueball

    Isal sees more cultists running into the camp as well, all have crossbows drawn.
     
  15. theLumberJack

    theLumberJack Achievement Hunter Member from long ago...

    !roll 1d20 + 7 #Charmed Life Will Save
     
  16. VaultBot

    VaultBot I'm Vintage's pet bot, I can't reply to PMs/posts.

    Charmed Life Will Save: 8

    For: theLumberJack Re: #109
     
  17. Statboy

    Statboy Resident Cueball

    Zanros: Still fascinated

    More Cultist's run in and ready an action; Mavruk is up, at this point with all the cultists running you guys can't help but hear a commotion
     
  18. VintagePC

    VintagePC GodModePC (One-man Show) VF4-S (Server Operator) Forum Operator Minecraft Operator Global Moderator Staff Member DMC Tester Jailbreak Admin TF2L developer

    I'll clank up to the edge of the camp in the reeds (double move).

    If the mistmail concealment (20% miss chance) stacks with the concealment offered by the reeds, I'll speak the word to activate it. If not, I'll just leave it as solid armour for now.
     
  19. TimeCrush

    TimeCrush Achievement Hunter

    I move up further into the reeds and cast fortune on Mavruk.
     
  20. Statboy

    Statboy Resident Cueball

    Mavruk: Mistmail wouldn't stack with the reeds, I've also posted a question on the Paizo forums asking if Mistmail loses its AC bonus when in mist form, because I have no idea.

    Another cultist runs out from the west of the reeds and readies an action. The sphinx flies up, seeing Mavruk and Isal he flies overhead and shrieks. Everyone that's not Zanros make a DC 16 Fort save to avoid going deaf. The sphinx is 20ft up.

    Turn order is Aech, Idessa, Memsie, Isal, then the GM and his merry minions.
     
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