Discussion in 'Ruins of Azlant' started by Statboy, Jun 27, 2020.
Will save vs fear: 9 =  + 3
For: Statboy Re: #700
Kiryu: You fail your Will save and are affected by Fear. You turn and flee as fast you can, running full speed away from the apparition.
I guess I run away then. How long does the fear last?
!roll 1d4+1 #rounds that Kiryu is affected by fear
rounds that Kiryu is affected by fear: 4
For: Statboy Re: #703
Eko continues sleeping soundly, blissfully unaware.
I'll run 320 feet south, or in whatever direction i need to run in.
Screw this, I'm going back to bed.
I'll then head back to the building were we are camping and crawl into bed and hide under the covers.
Kiryu runs all the way back to the building everyone is sleeping in. The banging and crashing continues for about an hour. Maura and Variel take their turns on watch and nothing of note happens. It is now the next morning, what would you guys like to do today.
Well that was a peaceful night. Everyone sleep well?
Wonderfully! I'm glad it was such an uneventful evening. Should we start heading north?
Looks at Kiryu scrunched up in his bedroll
What happened to you? Bad dream?
It can't have been that bad. Everything was pretty peaceful.
Crashing....Chapel....no one came to help.....
As you guys listen to Kiryu's explanation of what happened. You will know based on previous knowledge that this was the haunt manifesting.
As a side note, haunts are typically re-occurring and difficult to remove. I think the rules as written are harsh, so I make it a little easier. As you guys investigate what is causing the haunt, you will receive clues as to how to stop it. The final removal of a haunt usually requires holy water, or a specific spell that would be appropriate to why the haunt is there (such as remove curse, or sanctify).
That must be the haunt. It probably won't go anywhere if we still want to head north. I don't think we know enough about it to confront it yet. I might be able to calm it down if we want to try to question it. What do you guys think?
Probably not a bad idea; it may also give us a better idea what we need to look for on our further searches.
I will channel the archmage spirit again today.
I guess we can try that.
Yeah, it's likely not going anywhere, and with nobody else around, I don't see any urgency to get it taken care of right at this moment. I'm with you. I think we should head north and try to see if we can find anyone still alive. We've already spent two nights here investigating.
The votes seem to be, to follow Krandom's directions. Please put yourselves in marching order below the red line on the Coast map. I have updated the Island Map to show the place that Krandom indicates is where Raila is. You are free however to choose your own route there, if somebody would like to draw a line on the Island Map of how you would like to proceed. Also indicate any other things you want to do before you leave Talmandor's Bounty.
A quick recap of things unfinished. Don't worry its supposed to be a long list. Consider them side quest's to the whole where is everybody main questline. In fact I'm going to add a journal hand out listing the side quest's, along with a Journal of the main quest.
Multiple young Ankhegs means an adult is nearby
Odd creature that went down the dry well
Metal flying spider that ran from you in the government building
Monkey Goblin tribe
I have placed myself and drawn a proposed path in dark purple.
I have placed myself towards the back since I am acting as a spellcaster right now. I'm OK with the proposed path.
Path looks good to me, I don't think we want to head inland until we have a better idea what awaits us...
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